Entry tags:
[subnautica] application;
IC INFORMATION
NAME: Michiru Kaiou, also known as Sailor Neptune
AGE: 16
CANON: Sailor Moon (classic anime)
CANON POINT: Episode 112
CANON INFORMATION: Character on wikipedia
PERSONALITY:
The Soldiers of the outer system of planets were always intended to serve as watchmen, solitary guardsmen characterized by their greater personal strength and their dedication to their greater duty to protecting the Moon Kingdom's Princess from outside threats. This intention shows clear in the modern day incarnations of the Outer Guardians - for better or for worse. (And honestly, it's often for worse.)
As the daughter of a wealthy family, Michiru is poised, elegant and graceful: series protaganist Usagi Tsukino calls her an 'ideal princess' for her bearing and personality, and the impression isn't one Usagi is alone in having. She acts much older than her sixteen years nearly all the time, giving her an air of maturity and refinement, that extends not just from casual interactions but into personal ones. However, Michiru can be petty and cruel: she strikes with carefully surface-polite questions, calibrated sarcasm, or indulgent condescension, and it would be false to say her anger is carefully controlled. Michiru tends toward cold anger, especially when she feels looked down on or otherwise disrespected. After a swimming race with Ami Mizuno, she turns on her, suggesting Ami held back in order to give them a tie because she thought Michiru wouldn't be able to handle losing. What happens next surprises her: Ami, whose lack of committment to the race was based on her own issues, not on Michiru, leaves the scene in near-tears.
For all of her visions of loveliness and grace, Michiru has a reputation as socially isolated, in part because of the previously mentioned cold, unpleasant parts of her personality, and in part because she purposefully holds people at arms length. It's said that she doesn't like people. She's hard to get close to, slow to trust, and has few friends. Michiru is the sea, and the sea has no companions. Like the art displayed in a museum, she's made to be looked at, not touched.
Michiru's relationship with her duty and her relationship with Haruka are wound together so tightly that the concept of one without the other is almost unthinkable. Michiru is the first of the three Outer Guardians who aren't subject to weird time-space rules like Pluto to awake to her destiny in this reincarnation. Rather than fight on her own, Michiru seeks out Haruka, who she recognizes from her prophetic dreams as Uranus, and attempts to get her to accept her destiny. Haruka rebuffs her, and after that Michiru actively attempts to keep her from taking the Lip Rod that would allow her to transform into Uranus. 'I don't want you to have to walk down this path with me,' she tells Haruka, after being badly hurt protecting her from a monster. She admits to admiring Haruka, to wanting to get closer to her, to being happy when she realized who Uranus actually was, but doesn't want her to suffer, to harden her heart like Michiru has. In the end, it is this emotional expression - and it is a genuine one - that convinces Haruka to accept what she already knew and take up arms to assist Michiru, and in Michiru's words - 'a world without Haruka is a world not worth saving'. While their relationship after this is left vague, their committment to one another is the only thing threatening their dedication to their duty or, eventually, the Princess.
Michiru is considered cold as a soldier, a very 'ends justify the means' personality who regrets having to sacrifice a life in order to obtain the Talismans, but who is fully prepared to do it nonetheless. She considers the Inner Guardians too soft, Sailor Moon especially, and eschews her idealism by pointing at reality. At least, that's who she wants to be: but Michiru often displays quiet doubt and regret about the things she and Haruka are convinced they will have to do. She has not - and likely cannot - distanced herself emotionally. The Outer Guardians' concept of sacrificing for the greater good is firmly focused, in the end, on their own sacrifices. Her actions in trying to save Haruka's life once they've been captured by Eudial result in her death, but she's willing to die if it means Haruka can escape.
Around children, Michiru's teasing takes on a different spin. She's indulgent when Chibi-Usa's crush on her art class neighbor Masanori (who, in turn, is in love with Michiru) becomes apparent. When Masanori indirectly confesses to her with a bouquet of roses and a comment that roses mean 'passionate love' in flower language, she seems honestly surprised, but she doesn't hurt his feelings in accepting the roses. She isn't as protective of Chibi-Usa as Haruka is, but when Hotaru is reincarnated as a child, Michiru is the most invested in keeping the baby safe. When Hotaru is shown the three Outer Guardians, Michiru is a clearly doting teen mother, teaching Hotaru advanced subjects. Basically, she's that mom with the 'My daughter is better than yours' bumper sticker.
Michiru often flirts with people - men especially - in part because Haruka is even worse about it than she is, and in part because she uses it as a way to evaluate people she percieves as threats. (Irritating Haruka is a bonus.) Michiru enjoys teasing people, her warmer feelings showing through in this amused sort of display. It works along with her sarcasm and somewhat biting wit as one more contradictory trait. Michiru took that comment about still waters running deep personally - the waves hide more than you can see, too.
ABILITIES: Michiru is an artist: most specifically, she is an accomplished, world-famous genius violinist, but she is a painter talented enough to get her work into art galleries and museums the world over. She's also an excellent swimmer. She assists in raising a baby and lives with Haruka during the series with no mention of an adults or family in her life, so it can be assumed she can perform basic domestic tasks. (Though admittedly they're also filthy rich, so how good she is is arguable.)
As the soldier of Neptune, Michiru has several sea-based powers, and precognitive abilities she can use both in her civilian and in her transformed states. This ability is necessarily vague in order to give it an appropriate level of narrative wiggle room, but Michiru has dreams forewarning her of oncoming disaster, and can use her abilities to see through illusion. She also possesses the Deep Aqua Mirror, a talisman manifested from her pure heart crystal, and will one day be capable of using it both to channel attacks and to reveal weaknesses in her foes. It can also defeat enemies with mirror dust, and detect enemy presences. At her current canon point, she's unaware of these abilities. Her physical attacks use the power of the sea: crashing waves and crushing water pressure.
For the sake of playing her in a game setting, I'll be limiting her precognitive feelings to pre-plotted situations. She often has vague dreams or feelings not unlike stormy oceans. Unlike her dream of seeing Tokyo destroyed, as happened in-series, bad feelings before something bad will be the most she'll generally see, if anything.
There is a post for those precognitive abilities here.
INVENTORY: Michiru's noteworthy items include the Neptune Crystal, the source of her powers, her transformation pen, which allows her to unlock her full powers as Sailor Neptune and transform, and the Deep Aqua Mirror, her mirror talisman. As detailed in her abilities, the Deep Aqua Mirror allows her to channel attacks through it, including finding fatal weaknesses in enemies and detect enemy presences and illusions.
Michiru personally owns a Stradivarius violin named Marine Cathédrale; in the manga she uses it in an attack, but that never made it to the anime, so it's just a normal (if obscenely expensive) violin. She also owns a wide collection of paint supplies, but for the sake of her trip on this operation she would only have had a small collection of oil paints and paintbrushes.
MEMORY ALTERATION: All of the following was worked out with Shay/
upturning, who is apping Haruka!
The way Michiru recalls her involvement with this mission is that she and Haruka were directed to join it by their teammate, spacetime-wielding Setsuna Meiou/Sailor Pluto. Haruka and Michiru are currently on a search for the Messiah who can wield the Holy Grail, and additionally looking out for the Bringer of Silence, whose identity they have yet to work out, but who is bringing with them the end of the world. Setsuna has sent Michiru and Haruka on this operation in order to search for a clue to the Messiah's identity and location. The details of this conversation and their end objective will probably not hold up under much examination - they don't know what they're actually looking for, just that the operation being a success is their aim.
SAMPLE: 1 + 2 + 3.
I know this isn't quite 15 comments, circumstances kept me from test driving for a sample as early as I wanted to - I do feel that the content of these threads is varied enough to provide a clear picture of her voice, though.
NAME: Michiru Kaiou, also known as Sailor Neptune
AGE: 16
CANON: Sailor Moon (classic anime)
CANON POINT: Episode 112
CANON INFORMATION: Character on wikipedia
PERSONALITY:
The Soldiers of the outer system of planets were always intended to serve as watchmen, solitary guardsmen characterized by their greater personal strength and their dedication to their greater duty to protecting the Moon Kingdom's Princess from outside threats. This intention shows clear in the modern day incarnations of the Outer Guardians - for better or for worse. (And honestly, it's often for worse.)
As the daughter of a wealthy family, Michiru is poised, elegant and graceful: series protaganist Usagi Tsukino calls her an 'ideal princess' for her bearing and personality, and the impression isn't one Usagi is alone in having. She acts much older than her sixteen years nearly all the time, giving her an air of maturity and refinement, that extends not just from casual interactions but into personal ones. However, Michiru can be petty and cruel: she strikes with carefully surface-polite questions, calibrated sarcasm, or indulgent condescension, and it would be false to say her anger is carefully controlled. Michiru tends toward cold anger, especially when she feels looked down on or otherwise disrespected. After a swimming race with Ami Mizuno, she turns on her, suggesting Ami held back in order to give them a tie because she thought Michiru wouldn't be able to handle losing. What happens next surprises her: Ami, whose lack of committment to the race was based on her own issues, not on Michiru, leaves the scene in near-tears.
For all of her visions of loveliness and grace, Michiru has a reputation as socially isolated, in part because of the previously mentioned cold, unpleasant parts of her personality, and in part because she purposefully holds people at arms length. It's said that she doesn't like people. She's hard to get close to, slow to trust, and has few friends. Michiru is the sea, and the sea has no companions. Like the art displayed in a museum, she's made to be looked at, not touched.
Michiru's relationship with her duty and her relationship with Haruka are wound together so tightly that the concept of one without the other is almost unthinkable. Michiru is the first of the three Outer Guardians who aren't subject to weird time-space rules like Pluto to awake to her destiny in this reincarnation. Rather than fight on her own, Michiru seeks out Haruka, who she recognizes from her prophetic dreams as Uranus, and attempts to get her to accept her destiny. Haruka rebuffs her, and after that Michiru actively attempts to keep her from taking the Lip Rod that would allow her to transform into Uranus. 'I don't want you to have to walk down this path with me,' she tells Haruka, after being badly hurt protecting her from a monster. She admits to admiring Haruka, to wanting to get closer to her, to being happy when she realized who Uranus actually was, but doesn't want her to suffer, to harden her heart like Michiru has. In the end, it is this emotional expression - and it is a genuine one - that convinces Haruka to accept what she already knew and take up arms to assist Michiru, and in Michiru's words - 'a world without Haruka is a world not worth saving'. While their relationship after this is left vague, their committment to one another is the only thing threatening their dedication to their duty or, eventually, the Princess.
Michiru is considered cold as a soldier, a very 'ends justify the means' personality who regrets having to sacrifice a life in order to obtain the Talismans, but who is fully prepared to do it nonetheless. She considers the Inner Guardians too soft, Sailor Moon especially, and eschews her idealism by pointing at reality. At least, that's who she wants to be: but Michiru often displays quiet doubt and regret about the things she and Haruka are convinced they will have to do. She has not - and likely cannot - distanced herself emotionally. The Outer Guardians' concept of sacrificing for the greater good is firmly focused, in the end, on their own sacrifices. Her actions in trying to save Haruka's life once they've been captured by Eudial result in her death, but she's willing to die if it means Haruka can escape.
Around children, Michiru's teasing takes on a different spin. She's indulgent when Chibi-Usa's crush on her art class neighbor Masanori (who, in turn, is in love with Michiru) becomes apparent. When Masanori indirectly confesses to her with a bouquet of roses and a comment that roses mean 'passionate love' in flower language, she seems honestly surprised, but she doesn't hurt his feelings in accepting the roses. She isn't as protective of Chibi-Usa as Haruka is, but when Hotaru is reincarnated as a child, Michiru is the most invested in keeping the baby safe. When Hotaru is shown the three Outer Guardians, Michiru is a clearly doting teen mother, teaching Hotaru advanced subjects. Basically, she's that mom with the 'My daughter is better than yours' bumper sticker.
Michiru often flirts with people - men especially - in part because Haruka is even worse about it than she is, and in part because she uses it as a way to evaluate people she percieves as threats. (Irritating Haruka is a bonus.) Michiru enjoys teasing people, her warmer feelings showing through in this amused sort of display. It works along with her sarcasm and somewhat biting wit as one more contradictory trait. Michiru took that comment about still waters running deep personally - the waves hide more than you can see, too.
ABILITIES: Michiru is an artist: most specifically, she is an accomplished, world-famous genius violinist, but she is a painter talented enough to get her work into art galleries and museums the world over. She's also an excellent swimmer. She assists in raising a baby and lives with Haruka during the series with no mention of an adults or family in her life, so it can be assumed she can perform basic domestic tasks. (Though admittedly they're also filthy rich, so how good she is is arguable.)
As the soldier of Neptune, Michiru has several sea-based powers, and precognitive abilities she can use both in her civilian and in her transformed states. This ability is necessarily vague in order to give it an appropriate level of narrative wiggle room, but Michiru has dreams forewarning her of oncoming disaster, and can use her abilities to see through illusion. She also possesses the Deep Aqua Mirror, a talisman manifested from her pure heart crystal, and will one day be capable of using it both to channel attacks and to reveal weaknesses in her foes. It can also defeat enemies with mirror dust, and detect enemy presences. At her current canon point, she's unaware of these abilities. Her physical attacks use the power of the sea: crashing waves and crushing water pressure.
For the sake of playing her in a game setting, I'll be limiting her precognitive feelings to pre-plotted situations. She often has vague dreams or feelings not unlike stormy oceans. Unlike her dream of seeing Tokyo destroyed, as happened in-series, bad feelings before something bad will be the most she'll generally see, if anything.
There is a post for those precognitive abilities here.
INVENTORY: Michiru's noteworthy items include the Neptune Crystal, the source of her powers, her transformation pen, which allows her to unlock her full powers as Sailor Neptune and transform, and the Deep Aqua Mirror, her mirror talisman. As detailed in her abilities, the Deep Aqua Mirror allows her to channel attacks through it, including finding fatal weaknesses in enemies and detect enemy presences and illusions.
Michiru personally owns a Stradivarius violin named Marine Cathédrale; in the manga she uses it in an attack, but that never made it to the anime, so it's just a normal (if obscenely expensive) violin. She also owns a wide collection of paint supplies, but for the sake of her trip on this operation she would only have had a small collection of oil paints and paintbrushes.
MEMORY ALTERATION: All of the following was worked out with Shay/
The way Michiru recalls her involvement with this mission is that she and Haruka were directed to join it by their teammate, spacetime-wielding Setsuna Meiou/Sailor Pluto. Haruka and Michiru are currently on a search for the Messiah who can wield the Holy Grail, and additionally looking out for the Bringer of Silence, whose identity they have yet to work out, but who is bringing with them the end of the world. Setsuna has sent Michiru and Haruka on this operation in order to search for a clue to the Messiah's identity and location. The details of this conversation and their end objective will probably not hold up under much examination - they don't know what they're actually looking for, just that the operation being a success is their aim.
SAMPLE: 1 + 2 + 3.
I know this isn't quite 15 comments, circumstances kept me from test driving for a sample as early as I wanted to - I do feel that the content of these threads is varied enough to provide a clear picture of her voice, though.